Album release parties, also know as album drop parties, are pivotal for any musician in any genre at any stage in their career. These gatherings announce that a record is going live, celebrating the culmination of an artist’s hard work. They’re also important for album promotion, the building of your reputation, and network development. So […]
Getting And Performing Gigs
Gigs are one of the most popular ways for musicians to make money. It's because of this that you definitely need to get your gigging game on! The below guides help with getting gigs, being prepared for them, and performing live on stage.
History has proven that one of the most effective platforms for launching and expanding your music career is touring. We’ve all heard the stories of artists taking on mammoth touring schedules to launch their latest release. So how do these artists survive? What is touring life actually like? And is it even possible to hit […]
This guide was adapted with permission from one of Ari Herstand’s articles on Ari’s Take. You should also check out his guide on how he sold out the Varsity Theater in Minneapolis. There’s no use putting on a show if there isn’t anybody there to watch you play. A simple status update on Facebook or […]
This is a guest post by Neal Hoffmann, a musician and a regular at playing gigs online. Today he’s going to share with us how he makes real money from gigging inside computer games and over the internet. If you’re interested in hearing some of his music, you can do so here: http://www.reverbnation.com/amphibic. Now, let’s […]
Gigging is one of those things all musicians should at least give a try. Not only can be great for bringing in income, but it can also strengthen the connection fans feel they have with you. This leads to a more loyal fanbase, essentially more income and better word of mouth promotion. But what happens […]
Playing gigs is an all important part of most musician’s music careers. If you’ve played more then 5 or 10 gigs however, chances are you’ve played at least one where your levels just weren’t right. Either the microphone was too low and you couldn’t hear yourself, or one of the instruments was overpowering all the […]